Results of the Entertainment division
Division in the group
Distribution based on sales
Sales
In millions of euro
Gross profit
In millions of euro
EBITDA
In millions of euro
Comments on the results
Entertainment further built on the strong momentum that began in the second half of 2022, when the supply chain constraints eased for the most part. Sales grew 15% year-over-year, with a strong contribution from cinema, where the laser cinema renewal wave is in full swing. The rise in Immersive Experience continued too, fueled by simulation, image processing, and projectors for fixed installations, leading to record-high sales for this business unit.
With supply chain challenges resolved and on the strength of a more favorable product mix, the gross profit margin for Entertainment grew to an all-time high of 37.5%. Operating leverage on the topline growth resulted in an EBITDA margin that jumped from 6.9% in 2022 to 12.5% in 2023.